Mashups in Second Life @ VU

A. Eliëns, F. Feldberg, E. Konijn, E. Compter

Vrije Universiteit, Amsterdam

Second Life seems to be overtaking the world. In the whole range of cummunity-building platforms, Second Life stands out as an immersive 3D world with an almost stunning adoption, by both individuals, companies and institutions, followed attentively by the Press. Not entirely without an understanding of the value of press coverage, the VU University Amsterdam decided to create presence in Second Life, by creating a virtual campus, to realize a (virtual) community of learners,  [VUSL]. And, indeed, we succeeded in being the first university in The Netherlands with presence in Second Life and, as hoped, this was covered in the 8 o'clock nation-wide TV news.


Fig 1. (a) visitors outside(b) visitors inside

The goal of this paper is to explore the use of web services for, among others, the creation of serious games, and to provide a behavioral model that allows us to give an interpreation to users' behavior patterns, and may perhaps even help to guide users' behavior in Second Life, by providing appropriate recommendations.

Everything about Web 2.0 application is XML:




Fig. 2: Architecture PANORAMA (Web)

Jon Udell, in his blog on his move to Microsoft

The most powerful mashups don't just mix code and data, they mix cultures.

which provides a challenge that trancends all issues of mere technological correctness.


web server

mechanisms in a recommender economy

  B = [ time = 20sec, rating = r ]
  F = [ proximity = 0.2, type = postcard, topic = hawaii ]
  R = [ object(postcard) = r, topic(hawaii) = r ]


We (again) thank the students involved, Viola van Alphen (FEWEB), Tom Bestebreurtje (FEW), Elbert-Jan Hennipman (FEW), and last but not least Bjorn de Boer (FSW), for their enthusiasm, creativity, and of course their hard work which led to an amazing result.

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Framework Approach for Search and Meta-Data Handling of AV Objects in Digital TV Cycles, Workshop on Digital Television, Proc. EUROMEDIA 2007, Delft, Netherlands
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VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, Delft, Netherlands
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Modules for an Integrated System Approach for Advanced Processing of AV Objects in Digital TV Workflow, Workshop on Digital Television, Proc. EUROMEDIA 2007, Delft, Netherlands
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