effect(s)


    private function stop() : void {
    myVid.filters = [];
    }
  
  private var conv:uint = 0;
  
  private function glow() : void {
    //myVid.filters = [new GlowFilter(0xff1122)];
    var matrix:Array = [ 0,1,0, 1,5,1, 0,1,0 ];
    switch (conv) {
    case 0:
    matrix = [ 0,0,0, 0,2,0, 0,0,0 ];
    myVid.filters = [new ConvolutionFilter(3,3,matrix)];
    break;
    case 1:
    matrix = [ -1,-1,-1, -1,8,-1, -1,-1,-1 ];
    myVid.filters = [new ConvolutionFilter(3,3,matrix)];
    break;
    case 2:
    matrix = [ -1,-1,-1, -1,5,-1, 1,-1,1 ];
    myVid.filters = [new ConvolutionFilter(3,3,matrix)];
    break;
    case 3:
    matrix = [ 1,1,1, 1,8,1, 1,1,1 ];
    myVid.filters = [new ConvolutionFilter(3,3,matrix)];
    break;
    case 4:
    matrix = [ -1,-1,-1, -1,4,0, 0,0,0 ];
    myVid.filters = [new ConvolutionFilter(3,3,matrix)];
    break;
    case 5:
    matrix = [ 0,0,0, 1,5,-1, -1,-1,-1 ];
    myVid.filters = [new ConvolutionFilter(3,3,matrix)];
    break;
    default:
    matrix = [ -2,-1,0, -1,4,1, 0,1,2 ];
    myVid.filters = [new ConvolutionFilter(3,3,matrix)];
    conv = 0;
    break;
    }
    conv += 1;
    }
    
  private var on:uint = 0;
  
  private function color() : void {
    var red:Number = Math.random() * 255;
    var green:Number = Math.random() * 255;
    var blue:Number = Math.random() * 255;
    if (on == 0) {
    on = 1; myVid.transform.colorTransform = new ColorTransform(-1, -1, -1, 1, red, green, blue, 0);
    } else {
    on = 0; myVid.transform.colorTransform = new ColorTransform();
    }
    }