topical media & game development

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shader(s) -- identity

  // identity 
  float time=0.5;
  float sampleDist = 1.0f/512.0f;  // distance one pixel in u/v
  sampler2D image : register(s0);
  float4 main(
  	float4 Pos : POSITION,
  	float2 texCoord: TEXCOORD0) : COLOR 
  	float4 img = tex2D(image, texCoord);
  	return img;
  	//return lerp(sum,float4(1,1,1,1)-sum,time);	  //-sum

(C) Æliens 20/08/2009

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