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#javascript-physics-js-box2d-collision-shapes-b2CircleDef.js / js



  /*
  * Copyright (c) 2006-2007 Erin Catto 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

var b2CircleDef = Class.create();
Object.extend(b2CircleDef.prototype, b2ShapeDef.prototype);
Object.extend(b2CircleDef.prototype, 
{
        initialize: function()
        {
                // The constructor for b2ShapeDef
                this.type = b2Shape.e_unknownShape;
                this.userData = null;
                this.localPosition = new b2Vec2(0.0, 0.0);
                this.localRotation = 0.0;
                this.friction = 0.2;
                this.restitution = 0.0;
                this.density = 0.0;
                this.categoryBits = 0x0001;
                this.maskBits = 0xFFFF;
                this.groupIndex = 0;        
                //

                this.type = b2Shape.e_circleShape;
                this.radius = 1.0;
        },

        radius: null});




  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked, and must not be
  * misrepresented the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  var b2CircleDef = Class.create();
  Object.extend(b2CircleDef.prototype, b2ShapeDef.prototype);
  Object.extend(b2CircleDef.prototype, 
  {
          initialize: function()
          {
                  // The constructor for b2ShapeDef
                  this.type = b2Shape.e_unknownShape;
                  this.userData = null;
                  this.localPosition = new b2Vec2(0.0, 0.0);
                  this.localRotation = 0.0;
                  this.friction = 0.2;
                  this.restitution = 0.0;
                  this.density = 0.0;
                  this.categoryBits = 0x0001;
                  this.maskBits = 0xFFFF;
                  this.groupIndex = 0;        
                  //
  
                  this.type = b2Shape.e_circleShape;
                  this.radius = 1.0;
          },
  
          radius: null});
  
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.