topical media & game development

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math -- animation 5

math(s) / tutorial(s)

convert angular velocity(s)

  vx = speed * Math.cos(angle);
  vy = speed * Math.sin(angle);

convert angular acceleration(s)

  ax = force * Math.cos(angle);
  ay = force * Math.sin(angle);

add velocity(s)

  sprite.x += vx;
  sprite.y += vy;

add acceleration(s)

  vx += ax;
  vy += ay;

(C) Æliens 04/09/2009

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