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object-ax-cloud.ax

object-ax-cloud.ax (swf ) [ flash ] flex


  package {
          import flash.display.Sprite;
          import flash.display.StageAlign;
          import flash.display.StageScaleMode;
          import flash.display.DisplayObject;
          import flash.events.Event;
  
          public class @ax-object-ax-cloud extends Sprite
          {
  
                  public var bsize:Number = 15;
                  public var size:Number = 1;
                  public var centerX:Number = 0;// 400;
                  public var centerY:Number = 0;// 300;
                  public var radiusX:Number = 320;
                  public var radiusY:Number = 320;
                  public var speed:Number = .8;
  
                  private var balls:Array;
                  private var numBalls:uint = 50;
                  private var fl:Number = 300;
                  private var vpX:Number = centerX;// stage.stageWidth / 2;
                  private var vpY:Number = centerY; // stage.stageHeight / 2;
                  private var parx:DisplayObject;
                  
                  public function @ax-object-ax-cloud(d:DisplayObject)
                  {
                          init();
                          parx = d;
                  }
                  
                  private function init():void
                  {
                          //stage.align = StageAlign.TOP_LEFT;
                          //stage.scaleMode = StageScaleMode.NO_SCALE;
                          
                          balls = new Array();
                          for(var i:uint = 0; i < numBalls; i++)
                          {
                                  var ball:object_ax_ball = new object_ax_ball(bsize);
                                  //var ball:object_ax_ball3D = new object_ax_ball3D(20);
                                  balls.push(ball);
                                  ball.xpos = Math.random() * 320 - 160;
                                  ball.ypos = Math.random() * 320 - 160;
                                  ball.zpos = Math.random() * 320 - 160;
                                  addChild(ball);
                          }
                          addEventListener(Event.ENTER_FRAME, onEnterFrame);
                  }
                  
                  private function onEnterFrame(event:Event):void
                  {
                          centerX = parx.width/2; // - this.width;
                          centerY = parx.height/2; // - this.height;
                          size = centerX / 160;
                          //this.scaleX = sc;
                          //this.scaleY = sc;
                          vpX = centerX;
                          vpY = centerY;
                          var angleX:Number = (mouseY - vpY) * .001 * speed;
                          var angleY:Number = (mouseX - vpX) * .001 * speed;
                          for(var i:uint = 0; i < numBalls; i++)
                          {
                                  //var ball:animation_ch18_Ball3D = balls[i];
                                  var ball:object_ax_ball = balls[i];
                                  rotateX(ball, angleX);
                                  rotateY(ball, angleY);
                                  doPerspective(ball);
                          }
                          sortZ();
                  }
                  
                  private function rotateX(ball:object_ax_ball, angleX:Number):void
                  {
                          var position:Array = [ball.xpos, ball.ypos, ball.zpos];
                          
                          var sin:Number = Math.sin(angleX);
                          var cos:Number = Math.cos(angleX);
                          var xRotMatrix:Array = new Array();
                          xRotMatrix[0] = [1,    0,   0];
                          xRotMatrix[1] = [0,  cos, sin];
                          xRotMatrix[2] = [0, -sin, cos]
                          
                          var result:Array = matrixMultiply(position, xRotMatrix);
                          ball.xpos = result[0];
                          ball.ypos = result[1];
                          ball.zpos = result[2];
                  }
                  
                  private function rotateY(ball:object_ax_ball, angleY:Number):void
                  {
                          var position:Array = [ball.xpos, ball.ypos, ball.zpos];
                          
                          var sin:Number = Math.sin(angleY);
                          var cos:Number = Math.cos(angleY);
                          var yRotMatrix:Array = new Array();
                          yRotMatrix[0] = [ cos, 0, sin];
                          yRotMatrix[1] = [   0, 1,   0];
                          yRotMatrix[2] = [-sin, 0, cos]
                          
                          var result:Array = matrixMultiply(position, yRotMatrix);
                          ball.xpos = result[0];
                          ball.ypos = result[1];
                          ball.zpos = result[2];
                  }
                  
                  private function matrixMultiply(matrixA:Array, matrixB:Array):Array
                  {
                          var result:Array = new Array();
                          result[0] = matrixA[0] * matrixB[0][0] + 
                                                  matrixA[1] * matrixB[1][0] +
                                                  matrixA[2] * matrixB[2][0];
                          
                          result[1] = matrixA[0] * matrixB[0][1] +
                                                  matrixA[1] * matrixB[1][1] +
                                                  matrixA[2] * matrixB[2][1];
                          
                          result[2] = matrixA[0] * matrixB[0][2] +
                                                  matrixA[1] * matrixB[1][2] +
                                                  matrixA[2] * matrixB[2][2];
                          return result;
                  }
                  
                  private function doPerspective(ball:object_ax_ball):void
                  {                        
                          if(ball.zpos > -fl)
                          {
                                  var scale:Number = fl / (fl + ball.zpos);
                                  ball.scaleX = ball.scaleY = scale;// * size;
                                  ball.x = centerX + ball.xpos * scale;
                                  ball.y = centerY + ball.ypos * scale;
                                  ball.visible = true;
                          }
                          else
                          {
                                  ball.visible = false;
                          }
                  }
                  
                  private function sortZ():void
                  {
                          balls.sortOn("zpos", Array.DESCENDING | Array.NUMERIC);
                          for(var i:uint = 0; i < numBalls; i++)
                          {
                                  var ball:object_ax_ball = balls[i];
                                  setChildIndex(ball, i);
                          }
                  }
          }
  }
  


(C) Æliens 20/2/2008

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