topical media & game development

talk show tell print

object-oriented programming


  1. How would you explain the letter/envelope idiom?
  2. Characterize the notion of polymorphism. Give some examples.
  3. What is a canonical class? Characterize its ingredients and give an example.
  4. Give a brief description of the handle/body idiom, virtual self-reference, and dynamic role switching.
  5. What kinds of patterns can you distinguish? Why do you consider patterns to be of relevance?
  6. Give a detailed description of the Factory pattern and also of the Observer pattern.
  7. Describe the Reactor pattern. Why is it useful?
  8. Give an example of a system based on event-driven computation.

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 04/09/2009

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