Drawing Stacks are used in card games that do not distribute all cards or tiles to the players at the beginning of the game.
Example: A special case can be found in collectable card games, such as Magic: The Gathering, where players get to construct their own Drawing Stacks before the gameplay begins.
Although Drawing Stacks are most commonly used for Cards they can also be used for Tiles, and then most often to introduce Randomness into Tile-Laying. Multiple Drawing Stacks can be used to allow the players to perceive a chance of Luck as well as making it easier to judge the individual sizes of the stacks. If certain categories of the Cards or Tiles are specially marked, multiple stacks may also be used to distinguish these and let players choose within which subset of Cards or Tiles they draw. A special case of having additional Drawing Stacks is to use drafting, i. e. by having some Cards or Tiles placed openly beside the Drawing Stack, which can be chosen instead of the topmost items from the stack.
Collectable card games allow the players to have individual Drawing Stacks which they have created within certain boundaries. This allows the players to create various strategies and make Tradeoffs between commonality and the variety of the types of cards.
Drawing Stacks are a form of Container for game elements. Drawing Stacks makes it possible to define the exact distribution of outcomes while providing a random and secret sequence in which they occur. However, the order is set once the stack has been shuffled. Many card games use Drawing Stacks to postpone the distribution of cards to the players, in effect causing the players to have Imperfect Information and only Limited Foresight of the resources they will have, forcing them to plan for several possible distribution possibilities. Drawing Stacks give players a sense of how many cards have been played and how many are left to play, which can support Stimulated Planning.
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