topical media & game development
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
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pattern(s) --
software
/
game design
present(s)
/
help(s)
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code(s)
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pattern(s)
/
tutorial(s)
/
list(s)
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video(s)
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tube(s)
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web3d
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resource(s)
/
?
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content(s)
game design pattern(s)
pattern-abilitylosses
pattern-achillesheels
pattern-agents
pattern-aimshoot
pattern-alarms
pattern-alignment
pattern-alliances
pattern-alternativereality
pattern-analysisparalysis
pattern-anticipation
pattern-areacontrol
pattern-arithmeticrewardsforinvestments
pattern-asymmetricabilities
pattern-asymmetricgoals
pattern-asymmetricinformation
pattern-asymmetricresourcedistribution
pattern-asynchronousgames
pattern-attentionswapping
pattern-avatars
pattern-balancingeffects
pattern-betrayal
pattern-betting
pattern-bidding
pattern-bluffing
pattern-book-keepingtokens
pattern-bossmonsters
pattern-budgetedactionpoints
pattern-buttons
pattern-cameras
pattern-camping
pattern-capture
pattern-cardhands
pattern-cards
pattern-characterdevelopment
pattern-characters
pattern-chargers
pattern-closedeconomies
pattern-closurepoints
pattern-clues
pattern-cognitiveimmersion
pattern-collaborativeactions
pattern-collecting
pattern-collection
pattern-combat
pattern-combos
pattern-committedgoals
pattern-communicationchannels
pattern-competenceareas
pattern-competition
pattern-conceal
pattern-configuration
pattern-conflict
pattern-connection
pattern-consistentrealitylogic
pattern-construction
pattern-constructiveplay
pattern-consumers
pattern-contact
pattern-container
pattern-continuousgoals
pattern-controllers
pattern-converters
pattern-cooperation
pattern-creativecontrol
pattern-cutscenes
pattern-damage
pattern-deadlytraps
pattern-decreasedabilities
pattern-dedicatedgamefacilitators
pattern-delayedeffects
pattern-delayedreciprocity
pattern-delivery
pattern-dexterity-basedactions
pattern-dice
pattern-diminishingreturns
pattern-directinformation
pattern-discardpiles
pattern-disruptionoffocusedattention
pattern-downtime
pattern-drawingstacks
pattern-dynamicalliances
pattern-dynamicgoalcharacteristics
pattern-earlyelimination
pattern-eastereggs
pattern-eliminate
pattern-emotionalimmersion
pattern-empowerment
pattern-enclosure
pattern-enemies
pattern-ephemeralgoals
pattern-evade
pattern-excludinggoals
pattern-experimenting
pattern-exploration
pattern-extendedactions
pattern-extra-gameactions
pattern-extra-gameconsequences
pattern-extra-gameinformation
pattern-first-personviews
pattern-focusloci
pattern-fogofwar
pattern-freedomofchoice
pattern-gaincompetence
pattern-gaininformation
pattern-gainownership
pattern-game
pattern-gamemasters
pattern-gamemastery
pattern-gamepauses
pattern-gamestateoverview
pattern-gameswithingames
pattern-gameworld
pattern-gameworldnavigation
pattern-geometricrewardsforinvestments
pattern-ghosts
pattern-goalindicators
pattern-goalpoints
pattern-godsfinger
pattern-godviews
pattern-guard
pattern-handicaps
pattern-handles
pattern-helpers
pattern-herd
pattern-hierarchyofgoals
pattern-higher-levelclosuresasgameplayprogresses
pattern-highscorelists
pattern-hoveringclosures
pattern-identification
pattern-illusionaryrewards
pattern-illusionofinfluence
pattern-immersion
pattern-imperfectinformation
pattern-improvedabilities
pattern-inaccessibleareas
pattern-incompatiblegoals
pattern-indirectcontrol
pattern-indirectinformation
pattern-individualpenalties
pattern-individualrewards
pattern-interferablegoals
pattern-interruptibleactions
pattern-investments
pattern-invisiblewalls
pattern-irreversibleactions
pattern-kingofthehill
pattern-lastmanstanding
pattern-leapsoffaith
pattern-levels
pattern-limitedforesight
pattern-limitedplanningability
pattern-limitedresources
pattern-limitedsetofactions
pattern-lives
pattern-luck
pattern-maneuvering
pattern-memorizing
pattern-metagames
pattern-moveabletiles
pattern-movement
pattern-movementlimitations
pattern-mule
pattern-multiplayergames
pattern-mutualgoals
pattern-narrativestructures
pattern-nearmissindicators
pattern-negotiation
pattern-neverendingstories
pattern-newabilities
pattern-no-ops
pattern-non-renewableresources
pattern-obstacles
pattern-optionalgoals
pattern-orthogonalunitdifferentiation
pattern-outcomeindicators
pattern-outstandingfeatures
pattern-overcome
pattern-ownership
pattern-paper-rock-scissors
pattern-parallellives
pattern-penalties
pattern-perceivablemargins
pattern-perceivedchancetosucceed
pattern-perfectinformation
pattern-persistentgameworlds
pattern-pick-ups
pattern-plannedcharacterdevelopment
pattern-player-decideddistributionofrewardspenalties
pattern-playerbalance
pattern-playerconstructedworlds
pattern-playerdecidedresults
pattern-playerdefinedgoals
pattern-playerelimination
pattern-playerkilling
pattern-polyathlons
pattern-power-ups
pattern-predefinedgoals
pattern-predictableconsequences
pattern-preventinggoals
pattern-privilegedabilities
pattern-privilegedmovement
pattern-producer-consumer
pattern-producers
pattern-progressindicators
pattern-publicinformation
pattern-puzzlesolving
pattern-quickgames
pattern-race
pattern-randomness
pattern-real-timegames
pattern-reconfigurablegameworld
pattern-reconnaissance
pattern-redherrings
pattern-redqueendilemmas
pattern-renewableresources
pattern-replayability
pattern-rescue
pattern-resourcegenerators
pattern-resourcelocations
pattern-resourcemanagement
pattern-resources
pattern-reversability
pattern-rewards
pattern-rhythm-basedactions
pattern-rightlevelofcomplexity
pattern-rightlevelofdifficulty
pattern-riskreward
pattern-roleplaying
pattern-rolereversal
pattern-safehavens
pattern-save-loadcycles
pattern-savepoints
pattern-score
pattern-secretalliances
pattern-secretresources
pattern-selectablesetsofgoals
pattern-self-facilitatedgames
pattern-sensory-motoricimmersion
pattern-sharedpenalties
pattern-sharedresources
pattern-sharedrewards
pattern-shrinkinggameworld
pattern-single-playergames
pattern-skills
pattern-smoothlearningcurves
pattern-socialdilemmas
pattern-socialinteraction
pattern-socialorganizations
pattern-socialstatuses
pattern-spatialimmersion
pattern-spawning
pattern-spawnpoints
pattern-spectators
pattern-statusindicators
pattern-stealth
pattern-stimulatedplanning
pattern-storytelling
pattern-strategicknowledge
pattern-strategiclocations
pattern-supportinggoals
pattern-surprises
pattern-survive
pattern-symmetricgoals
pattern-symmetricinformation
pattern-symmetricresourcedistribution
pattern-symmetry
pattern-synchronousgames
pattern-teambalance
pattern-teamdevelopment
pattern-teamelimination
pattern-teamplay
pattern-tension
pattern-theshowmustgoon
pattern-third-personviews
pattern-tick-basedgames
pattern-tiebreakers
pattern-tiedresults
pattern-tile-laying
pattern-tiles
pattern-timelimits
pattern-timing
pattern-tools
pattern-tournaments
pattern-traces
pattern-tradeoffs
pattern-trading
pattern-trans-gameinformation
pattern-transferofcontrol
pattern-traverse
pattern-turn-basedgames
pattern-turntaking
pattern-ultra-powerfulevents
pattern-uncertaintyofinformation
pattern-uncommittedalliances
pattern-units
pattern-unknowngoals
pattern-variedgameplay
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.