topical media & game development
Dust or Magic
Dust or Magic
Secrets of successful multimedia design
Alan Kay (the great evangelist of personal computing) said
The best way to predict the future is to invent it.
but although we do invent the future, the effects of our inventions
Various artists in the 1920's built contrivances to give an
immersive, multimedia experience
- Laszlo Maholy-Nagy -- The Light-Space Modulator
- Kurt Schwitters -- rooms (Merzbau)
Some think that the operatic composer Richard Wagner was the first artist in cyberspace.
- 1876 -- state of the art opera house in Bayreuth
to integrate all existing art forms: music, dance, poetry, painting and architecture.
Engelbart -- the man who invented the mouse
- flash-1: we are in trouble (human mankind)
- flash-2: we need to boost man's ability to deal with complex
and urgent problems
- flash-3: aha, graphic vision surges forth of me ...
- flash-4: hypermedia -- to augment the humen intellect
- flash-5: augment workstation -- portal into information space
- Vannevar Bush -- Memex
- Douglas Engelbart -- Augment
- Ted Nelson -- Xanadu (hypertext/hypermedia)
- William Gibson -- Neuromancer
- Neil Stephenson -- Snowcrash
everything is intertwingled (Ted Nelson)
Then it seems, he realized that this intertwingularity was totally at odds with the education system he'd spent so long in
and had been so uncomfortable with.
there is a friction between art and science
A curriculum promotes a false simplification of any subject,
cutting subjects' many interconnections and leaving a skeleton
of sequence which is only a charicature of its richness
and intrinsic fascination.
- playworlds -- Spacewar (1962), Adventure (1976)
- taming the world of text -- hypertext writing tools
- physical involvement -- artificial/virtual reality
- visualizing abstract ideas -- Sketchpad, fractals
- exploring musical space -- MIT (Csound)
- building minds and exploring them -- Eliza, game AI
Hamlet on the Holodeck (Janet Murray)
- IV is not TV -- corporate kiosk disasters
- IV's greatest hits -- education and training
interactivity sucks (Max Withby, 1992)
- Multimedia's promise is horribly generalized: it simply lets
you do anything
- CDROM/CD-I: far from making a killing,
it looked as if the big boys of Seedy Rom had killed
the industry itself by glutting the market with inferior products
- if multimedia is comparable to print, then yes, we'd been crazy to expect it to mature in a mere ten years
shovelware, multimediocrity, ...
human languages (Vilerski)
- symbols, iconic languages
- artificial languages
- natural languages
main action is down here
- musical & color codes
- emotional conditions -- movements, images, gestures, postures
- functional asymetrics indicator (?)
- directions at actions, selections, perception
storification: from the path to the landscape itself
from perfection to workmanship
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