topical media & game development
Scentific American (november 2000)
The barriers between TV, movies, music,
videogames and the Internet are crumbling.
Audiences are fetting new creative options.
Here is what entertainment could become
if the technological and legal hurdles can be cleared ...
- Digitizing everything audio and video will disrupt
the entertainment industry's social order.
- The whole concept of holding a CD or movie in your hand
will disappear once d-entertainment is widely available.
an entertainment economy
There is no business without show business
Creation of content will be democratized.
Low cost digital movie cameras and PC video editors
allow anyone with an eye to record and edit
a movie for just a few thousend euro ...
evolution of digital entertainment
- 1953: Winky Dink (CBS) -- interactive television, drawing exercise
- 1972: Pong (Atari) -- ping-pong on computer screen
- 1977: Adventure -- text-based interactive fiction
- 1983: Dragon's Liar -- laser-disc technology 3D game
- 1989: SimCity -- interactive simulation game
- 1989: Back to the Future -- the Ride
- 1993: Doom -- 3D action game
- 1995: The Spot -- interactive web-based soap opera (Webisodic)
- 1999: IMAX3D -- back to Atlantis (Las Vegas)
- 2000: Big Brother -- TV + around the clock Web watch + voting
- 2001: FE Sites -- fun enhanced web sites
from Gloria Davenport in SA 2000
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