topical media & game development

talk show tell print

mobile multimedia

Wireless Entertainment: What Is It Worth?

by Matt Bailey

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wireless entertainment

The wireless web is being unleashed. Cellular providers around the globe are spending billions of dollars to bring faster connectivity to cell phones, personal digital assistants (PDAs) and other mobile devices.

As new networks roll out, wirelessly streamed music will be a huge hit with commuters, while young media junkies will demand music videos and short animations.

Tens of millions of consumers around the world will use wireless devices to gain ubiquitous access to content.

wireless or worthless?

Webnoize examines how providers of music and video services can benefit from the wireless delivery of multimedia. Using survey evidence, pricing information from new wireless networks and interviews with industry visionaries, the report analyzes supply and demand to build an economic and business model for mobile multimedia.

strategic questions

the players

Alltel, AT&T Wireless, AtomShockwave, Cingular Wireless, Clear Channel, HitHive, Ifilm, Infinity, KDDI, Liquid Audio, LMIV, Mannesmann,, MTV, NetCom, Myplay, Nortel Networks, NTT DoCoMo, Omnitel, Sprint, Telefonica, Telstra, Vitaminic, Verizon Wireless, Virgin Megastores, Vodafone, Voicestream.

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 04/09/2009

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