server-socket-simple> topical media & game development
topical media & game development

talk show tell print


? / server-socket-simple.c

     Copyright (C) 2002-2004 René Nyffenegger
     This source code is provided 'as-is', without any express or implied
     warranty. In no event will the author be held liable for any damages
     arising from the use of this software.
     Permission is granted to anyone to use this software for any purpose,
     including commercial applications, and to alter it and redistribute it
     freely, subject to the following restrictions:
     1. The origin of this source code must not be misrepresented; you must not
        claim that you wrote the original source code. If you use this source code
        in a product, an acknowledgment in the product documentation would be
        appreciated but is not required.
     2. Altered source versions must be plainly marked as such, and must not be
        misrepresented as being the original source code.
     3. This notice may not be removed or altered from any source distribution.
     René Nyffenegger
  include <hush/source.h>
  include "socket/socket.h"
  include <process.h>
  include <string>
  unsigned __stdcall Answer(void* a) {
    Socket* s = (Socket*) a;
    while (1) {
      std::string r = s->ReceiveLine();
      if (r.empty()) break;
    delete s;
    return 0;
  int main(int argc, char* argv[]) {
    SocketServer in(2000,5);
    while (1) {
      Socket* s=in.Accept();
      unsigned ret;
      _beginthreadex(0,0,Answer,(void*) s,0,&ret);
    return 0;

(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.