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shader-camera-dolphin.vr

shader-camera-dolphin.vr (wrl ) [ flux / bitmanagement / cortona / octaga ]

camera


  
  DEF view Viewpoint {
    position 0 0 5
    description "view"
  }
  
  Background { skyColor 1 1 1 }
  
  Transform {
    translation 0 0 -2
    children [ 
    Inline { url "geom-dolphin-xr.vr" }
    Shape {
      geometry Box {
        size 4 3 .001
      }
  
  

capture


  
      appearance Appearance {
        texture MovieTexture {
          url "capture:@0"
        }
      }
    } ]
  }
  


(C) Æliens 04/09/2009

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