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shader-main-product.vr

shader-main-product.vr (wrl ) [ flux / bitmanagement / cortona / octaga ]

extern


  
  Background { skyColor 50 10 10 }
  Viewpoint { position 0 0 1 }
  
  EXTERNPROTO ClickBox [
    exposedField SFVec2f translation
    exposedField SFVec2f font_translation
    exposedField SFVec2f size
    exposedField MFString string
    exposedField MFString url
    exposedField SFBool filled
    field SFFloat fontsize
    field SFVec2f rectangle_size
    eventOut SFInt32 choice_changed
    eventOut SFTime touchTime_changed
    eventOut SFBool touchSwitch
  ]
  "shader-layer.wrl#ClickBox"
  
  ##EXTERNPROTO SceneRender [
  
  
  
  
  
  ##]
  ##"shader-scenerender.wrl#SceneRender"
  
  #@proto shader-scenerender.vr
  
  # ==================== Misc ====================== #
  
  DEF WorldInfo WorldInfo {
    title "VRML NPR Postprocessor 1.0"
    info [
        "VRML NPR Postprocessor 1.0",
        "adapted from S.Yin Visual Design Project",
    ]
  }
  
  DEF Background Background {
    skyColor .2 .2 .2
  }
  
  DEF Navigation NavigationInfo {
    headlight FALSE
    type "ANY"
  }
  
  DEF Viewpoint Viewpoint {
    position 2 1.9 -1
    description "default"
  }
  
  

render


  # ================ Render Node =============== #
  DEF scene SceneRender {
    width 1024
    height 768  
    ##pshader "local/shader/general.phl"
    pshader "local/shader/outline.phl"
    ##pshader "phl-toon2.vr"
    ##scene "@vr-object-dam.wrl"
    scene "@vr-object-dam.wrl"
  }
  
  DEF shader_script Script {
    eventOut SFNode vshader
    eventOut MFString pshader
    eventOut MFString newurl
  
    field SFNode v_general VertexShader 
          {
                  url "hlsl:
      float4x4 modelViewProjectionT;
  
      struct VS_OUTPUT
      {
              float4 Pos  : POSITION;
        float2 Tex  : TEXCOORD0;
      };
  
      VS_OUTPUT main (
              float4 Pos  : POSITION, 
              float3 Norm : NORMAL, 
        float2 Tex  : TEXCOORD0
      )
      {
              VS_OUTPUT Out;
              Out.Pos = mul( Pos, modelViewProjectionT );              
              Out.Tex = float2( Tex.x, 1.0 - Tex.y ); // Y FLIP
        return Out;
      }
      "
          }
  
    

shader(s)


    
    field MFString pc0   "local/shader/vp0.phl" ## shader
    field MFString pc1   "local/shader/outline.phl" ## shader
     field MFString pc2  "local/shader/quant.phl"  ## shader
    field MFString pc3   "local/shader/laplace.phl" ## shader
    field MFString pc4   "local/shader/edgedetect-color.phl"  ## shader
    field MFString pc5   "local/shader/cartoon.phl" ## shader
    field MFString pc6   "local/shader/hsv.phl" ## shader
    field MFString pc7   "local/shader/edgedetect.phl"  ## shader
    field MFString pc8   "local/shader/sepia.phl" ## shader
    field MFString pc9   "local/shader/gray-ofs.phl" ## shader
    field MFString pc10  "local/shader/gray.phl"  ## shader
    field MFString pc11  "local/shader/dizzy.phl" ## shader
    field MFString pc12  "local/shader/black-transparent.phl" 
    
  

event(s)


  
    eventIn SFTime c0
    eventIn SFTime c2
    eventIn SFTime c1
    eventIn SFTime c3
    eventIn SFTime c4
    eventIn SFTime c5
    eventIn SFTime c6
    eventIn SFTime c7
    eventIn SFTime c8
    eventIn SFTime c9
    eventIn SFTime c10
    eventIn SFTime c11
    eventIn SFTime c12
    
    eventIn MFString scene_changed
  
    url "javascript:
    function initialize(v, t) {
      //Browser.setHeadlight(true);
      //Browser.showConsole(false);
      //Browser.setOption('autoMipMap', 'TRUE');
      //Browser.setOption('mipmap', 'TRUE');
      //Browser.setOption('mipMapLodBias', '0.0');
      //Browser.setOption('antiAliasing', 'TRUE');
  
      vshader = v_general;  
      //newurl = 'logo.wrl';
      //newurl = 'shader-camera.wrl';
      //newurl = '@vr-object-dam.wrl';
    }
  
  

function(s)


  
    function c0(v, t) {
      //Browser.setOption('mipmap', 'FALSE');    
      vshader = v_general;
      pshader = pc0;
    }
  
    function c2(v, t) {    
      //Browser.setOption('mipmap', 'TRUE');    
      //Browser.setOption('mipMapLodBias', '3.0');    
      vshader = v_general;
      pshader = pc2;
    }
  
    function c1(v, t) {
      //Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc1;
    }
    
   function c3(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc3;
    }
    
     function c4(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc4;
    }
    
      function c5(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc5;
    }
    
        function c6(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc6;
    }
    
        function c7(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc7;
    }
    
        function c8(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc8;
    }
    
        function c9(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc9;
    }
    
        function c10(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc10;
    }
    
        function c11(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc11;
    }
    
        function c12(v, t) {
      Browser.setOption('mipmap', 'FALSE');   
      vshader = v_general;
      pshader = pc12;
    }
  
    function scene_changed(v, t) {
      //newurl = new MFString(v, 'shader-valid.wrl');  
    }
    "
  }
  
  ##ROUTE shader_script.vshader TO scene.vshader
  ROUTE shader_script.pshader TO scene.pshader
  ##ROUTE shader_script.newurl TO scene.scene
  
  # =================== Menu =================== #
  DEF C0 ClickBox {
    translation 0 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "0"
  }
  
  DEF C1 ClickBox {
    translation .08 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "1"
  }
  
  DEF C2 ClickBox {
    translation .16 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "2"
  }
  
  DEF C3 ClickBox {
    translation .24 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "3"
  }
  
  DEF C4 ClickBox {
    translation .32 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "4"
  }
  
  DEF C5 ClickBox {
    translation .40 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "5"
  }
  
  DEF C6 ClickBox {
    translation .48 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "6"
  }
  
  DEF C7 ClickBox {
    translation .56 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "7"
  }
  
  DEF C8 ClickBox {
    translation .64 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "8"
  }
  
  DEF C9 ClickBox {
    translation .72 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "9"
  }
  
  DEF C10 ClickBox {
    translation .80 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "10"
  }
  
  DEF C11 ClickBox {
    translation .88 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "11"
  }
  
  DEF C12 ClickBox {
    translation .96 0
    size .1 .07
    rectangle_size 1.5 .5
    font_translation 0.0 -.14
    fontsize 0.4  
    string "12"
  }
  
  ROUTE C0.touchTime_changed TO shader_script.c0
  ROUTE C2.touchTime_changed TO shader_script.c2
  ROUTE C1.touchTime_changed TO shader_script.c1
  ROUTE C3.touchTime_changed TO shader_script.c3
  ROUTE C4.touchTime_changed TO shader_script.c4
  ROUTE C5.touchTime_changed TO shader_script.c5
  ROUTE C6.touchTime_changed TO shader_script.c6
  ROUTE C7.touchTime_changed TO shader_script.c7
  ROUTE C8.touchTime_changed TO shader_script.c8
  ROUTE C9.touchTime_changed TO shader_script.c9
  ROUTE C10.touchTime_changed TO shader_script.c10
  ROUTE C11.touchTime_changed TO shader_script.c11
  ROUTE C12.touchTime_changed TO shader_script.c12
  
  


(C) Æliens 04/09/2009

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