topical media & game development
A. Eliëns, S.V. Bhikharie
In this paper, we will describe our experiences with developing
a masterclass game development for 14-16 year old high-school students
at the Vrije Universiteit, Amsterdam.
For the masterclass, we developed a game using the Half-life 2 SDK, called VU-life 2,
for which we created a realistic level covering part of the faculties
premisses, as well as a simple assignment (of a non-violent nature)
that the high school students had to complete before developing
their own (variation on a) game level.
Our experiences indicate that the moderately complex task of
developing a game level using the Half-life 2 SDK is feasible,
provided that the instructions and assignments are sufficiently well-focused.
game development, Half-life 2 SDK, education.
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