multimedia @ VU
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multimedia @ VU

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  prof dr A. Eliëns
  Vrije Universiteit, FEW/Informatica
  De Boelelaan 1081, 1081 HV Amsterdam


This document originally dates from around 2005, and although most of it is still true in spirit, some actual information may be outdated in fact. The multimedia-related curricula originated from research and education in software engineering. And, as they say, you can take the man out of software engineering, but (apparently) not the software engineering out of the man.


The are two curricula in which multimedia topics play an important role:


These curricula differ in their focus on respectively content and technology development.


In summary, our curricula cover:


Dependent on the individual interest and capabilities of the student, these elements may have different weights.


In the broad range of multimedia applications, we focus on:


However, application domains such as video monitoring and digital storytelling have also be touched upon.

courses -- multimedia

The courses that I am responsible for are:

courses -- multimedia

facilities/technology -- multimedia zaal

In the beginning of 2005, a well-equipped multimedia practicum room has been realized, with high performance computers, with double screens and a powerful GPU, as well as a rich collection of software, including:

facilities/technology -- multimedia zaal

The multimedia zaal also has facilities for projection, and a 5-1 surround sound system.

research context

activities 2004-2009

Our mission statement is:

... to study aspects of the deployment and architecture of virtual environments as an interface to (intelligent) multimedia information systems

As a follow up on our intelligent multimedia research, in which we developed a platform for intelligent agents in 3D virtual space, we now primarily focus on the use of interactive video and game technology for immersive serious applications, in particular:

game technology

This research was primarily done in cooperation with students as part of the regular multimedia courses or individual projects. In the past we have investigated intelligent multimedia. Nowadays, our focus changed to high-performance multimedia, and game applications using flex/a3 and game SDKs.


A number of examples of student's work, as well as research related demos, from the past, are available online:


The (original) introduction multimedia syllabus, entitled topical media & game development covers all the background material and contains also a rationale of the educational and research activities that fall under my supervision.