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animation-ch19-Random4.ax

animation-ch19-Random4.ax [swf] [flash] flex


  package {
          import flash.display.Sprite;
          import flash.events.Event;
          import flash.display.StageAlign;
          import flash.display.StageScaleMode;
  
          public class @ax-animation-ch19-Random4 extends Sprite
          {
                  private var numDots:uint = 300;
                  private var maxRadius:Number = 50;
                  
                  public function @ax-animation-ch19-Random4()
                  {
                          init();
                  }
                  
                  private function init():void
                  {
                          stage.align = StageAlign.TOP_LEFT;
                          stage.scaleMode = StageScaleMode.NO_SCALE;
                          
                          for(var i:uint = 0; i < numDots; i++)
                          {
                                  var dot:animation_ch19_Ball = new animation_ch19_Ball(1, 0);
                                  var radius:Number = Math.sqrt(Math.random()) * maxRadius;
                                  var angle:Number = Math.random() * (Math.PI * 2);
                                  dot.x = stage.stageWidth / 2 + Math.cos(angle) * radius;
                                  dot.y = stage.stageHeight / 2 + Math.sin(angle) * radius;
                                  addChild(dot);
                          }
                  }
          }
  }
  


(C) Æliens 04/09/2009

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