topical media & game development
#graphic-flex-image-effects-07-source-aether-effects-convolution-ConvolutionEffect.ax
#graphic-flex-image-effects-07-source-aether-effects-convolution-ConvolutionEffect.ax
[swf]
[flash]
flex
package aether.effects.convolution {
import aether.effects.ImageEffect;
import flash.display.BitmapData;
import flash.filters.ConvolutionFilter;
import flash.geom.Point;
public class @ax-graphic-flex-image-effects-07-source-aether-effects-convolution-ConvolutionEffect extends ImageEffect {
public static const SHARPEN:Array = [0,-1,0,-1,5,-1,0,-1,0];
public static const OUTLINE:Array = [-5,5,0,-5,5,0,-5,5,0];
public static const EMBOSS:Array = [-2,-1,0,-1,1,1,0,1,2];
private var _filter:ConvolutionFilter;
public function @ax-graphic-flex-image-effects-07-source-aether-effects-convolution-ConvolutionEffect(
matrix:Array,
divisor:Number=1,
bias:Number=0,
blendMode:String=null,
alpha:Number=1
) {
init(blendMode, alpha);
var numEntries:uint = matrix.length/3;
_filter = new ConvolutionFilter(numEntries, numEntries, matrix, divisor, bias);
}
override protected function applyEffect(bitmapData:BitmapData):void {
bitmapData.applyFilter(bitmapData, bitmapData.rect, new Point(), _filter);
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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